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Devlog
Day 9: The final day - 4.5 hours
August 23, 2020
by
Gale
Today is the final day of the jam, and as such the game should be completed! I have added the main menu, pause menu, music, SFX and music controls, and a game over screen with the score. We also spent...
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Day 8 - 6.25 hours
August 23, 2020
by
Gale
Today I decided it was about time to actually work on the core features of the game, namely the night cycle and the upgrade system. Each night, an increasing number of exploding wasps spawn in a radiu...
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Day 7 - 7.5 hours
August 21, 2020
by
Gale
It's crunch time. Today I created the minimap, shotgun, town and a game tutorial. The minimap is generated using the same seed as the world, by just sticking pixels on a map according to the noise val...
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Day 6 - 4 hours
August 21, 2020
by
Gale
1
On the 6th day of development, I finished the chickens and cows so that they produce the appropriate produce. Cows can be milked once a day, and if you fail to milk them, they die. Chickens lay one eg...
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Day 5 - 5.5 hours
August 19, 2020
by
Gale
Today was a big day for the game as I added procedural world generation, as well as animals using the sprites made by Fire yesterday. The world generation uses Perlin noise (surprise surprise) to gene...
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Day 4 - 3.5 hours
August 19, 2020
by
Gale
Today I spent some time focusing on the farmland system and the windmill. The farming system now works on a global tick system, which I have temporarily set to run every 2 seconds. In the final game t...
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Day 3 - 1 hour
August 17, 2020
by
Gale
I didn't have much time to work on the game today, but managed to get a basic gardening system into place where a planted farmland ticks every 2 seconds and calculates logic based on whether it is gro...
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Day 2 - 6.5 hours
August 17, 2020
by
Gale
On day 2 of our project, Fire created sprites for the windmill, chicken coop, various buildings, and the farmland, while I focused on programming core aspects of the game, such as the farming system...
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Day 1 - 8 hours
August 16, 2020
by
Gale
#Developement Day
Fire and I spent our first hour discussing what kind of game we should make, and we settled on a farming-based game after we saw some of the food sprites. I threw together a player while Fire worked o...
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