Day 4 - 3.5 hours
Scunthorpe Scavenger » Devlog
Today I spent some time focusing on the farmland system and the windmill. The farming system now works on a global tick system, which I have temporarily set to run every 2 seconds. In the final game this will be every minute. The windmill now accepts items and processes them on tick, however you cannot take them out yet.
I also added the well, which allows refilling of the watering can (which has ammo now). I probably did some optimisations and DRY work on certain features, but I don't remember those.
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Scunthorpe Scavenger
The chaotic farming experience of the year
Status | In development |
Author | Gale |
Genre | Simulation, Strategy |
Tags | 2D, Farming, replayable, Singleplayer |
More posts
- Day 9: The final day - 4.5 hoursAug 23, 2020
- Day 8 - 6.25 hoursAug 23, 2020
- Day 7 - 7.5 hoursAug 21, 2020
- Day 6 - 4 hoursAug 21, 2020
- Day 5 - 5.5 hoursAug 19, 2020
- Day 3 - 1 hourAug 17, 2020
- Day 2 - 6.5 hoursAug 17, 2020
- Day 1 - 8 hoursAug 16, 2020
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