Day 3 - 1 hour
Scunthorpe Scavenger » Devlog
I didn't have much time to work on the game today, but managed to get a basic gardening system into place where a planted farmland ticks every 2 seconds and calculates logic based on whether it is grown, watered, etc. This will, of course, become more complicated than a 2 second timer in the future (hopefully!)
I also squashed some bugs with the item switching and inventory taking, namely where the carrot icon didn't disappear from the GUI when the count fell to zero.
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Scunthorpe Scavenger
The chaotic farming experience of the year
Status | In development |
Author | Gale |
Genre | Simulation, Strategy |
Tags | 2D, Farming, replayable, Singleplayer |
More posts
- Day 9: The final day - 4.5 hoursAug 23, 2020
- Day 8 - 6.25 hoursAug 23, 2020
- Day 7 - 7.5 hoursAug 21, 2020
- Day 6 - 4 hoursAug 21, 2020
- Day 5 - 5.5 hoursAug 19, 2020
- Day 4 - 3.5 hoursAug 19, 2020
- Day 2 - 6.5 hoursAug 17, 2020
- Day 1 - 8 hoursAug 16, 2020
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