Day 2 - 6.5 hours
Scunthorpe Scavenger » Devlog
On day 2 of our project, Fire created sprites for the windmill, chicken coop, various buildings, and the farmland, while I focused on programming core aspects of the game, such as the farming system. The player can now plant carrots (they will never grow).
I also spent some time reworking the held item system so that it could handle holding regular inventory items, such as carrots and bread, as well as the standard selection of tools. This provides a solid groundwork to build the rest of the game upon.
Get Scunthorpe Scavenger
Download NowName your own price
Scunthorpe Scavenger
The chaotic farming experience of the year
Status | In development |
Author | Gale |
Genre | Simulation, Strategy |
Tags | 2D, Farming, replayable, Singleplayer |
More posts
- Day 9: The final day - 4.5 hoursAug 23, 2020
- Day 8 - 6.25 hoursAug 23, 2020
- Day 7 - 7.5 hoursAug 21, 2020
- Day 6 - 4 hoursAug 21, 2020
- Day 5 - 5.5 hoursAug 19, 2020
- Day 4 - 3.5 hoursAug 19, 2020
- Day 3 - 1 hourAug 17, 2020
- Day 1 - 8 hoursAug 16, 2020
Leave a comment
Log in with itch.io to leave a comment.