Day 2 - 6.5 hours
On day 2 of our project, Fire created sprites for the windmill, chicken coop, various buildings, and the farmland, while I focused on programming core aspects of the game, such as the farming system. The player can now plant carrots (they will never grow).
I also spent some time reworking the held item system so that it could handle holding regular inventory items, such as carrots and bread, as well as the standard selection of tools. This provides a solid groundwork to build the rest of the game upon.
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